A group of strangers find themselves trapped in a maze-like prison. It soon becomes clear that each of them possesses the peculiar skills necessary to escape, if they don't wind up dead first.
Six strangers find themselves in circumstances beyond their control, and must use their wits to survive.
Six people unwittingly find themselves locked in another series of escape rooms, slowly uncovering what they have in common to survive... and discovering they've all played the games before.
Held captive in a futuristic smart house, a woman hopes to escape by befriending the A.I. program that controls the house.
Neighbors in a block wake one morning to find they have been sealed inside their apartments. Can they work together to find out why? Or will they destroy each other in their fight to escape?
Cocky researcher Sebastian Caine is working on a project to make living creatures invisible. Determined to achieve the ultimate breakthrough, Caine pushes his team to move to the next phase — using himself as the subject. The test is a success, but when the process can't be reversed and Caine seems doomed to future without flesh, he starts to turn increasingly dangerous.
A teenager is stuck in a time loop that is not quite the same each time. She must uncover the truth but her actions have consequences for herself and others.
When an 8-year-old girl mysteriously vanishes on Caddo Lake, a series of past deaths and disappearances begin to link together, forever altering a broken family’s history.
After a catastrophic car crash, a young woman wakes up in a survivalist's underground bunker, where he claims to have saved her from an apocalyptic attack that has left the outside world uninhabitable.
A psychotherapist journeys inside a comatose serial killer in the hopes of saving his latest victim.
Charles Dexter Ward, a wealthy scientist, uses an ancient diary and human remains to begin a terrifying and bloody pursuit for immortality.
A father and daughter check out a small town escape room and discover there is something sinister about the place.
A man awakes -- without memory -- in a pit full of bodies and must figure out if the people who rescued him are the killers, or if he is the murderer.
A homicide detective teams up with a criminal profiler to catch a serial killer whose crimes are inspired by the children's game, Hangman.
Like any other teenage girl, Tara is just surviving high school — yet her father and mother seem strangely distant. Amidst a nearby spree of gruesome ax murders, Tara has sightings of terrifying entities, forcing her to question her own sanity and shocking ancestry.
Three strangers arrive one by one to a mysterious cabin in the middle of nowhere after enduring separate life-altering predicaments. Searching for a way out of the woods, frustrated, hungry and battling to stay warm they discover their mysterious connection and realize what they have to do in order to get out of the woods alive.
After a heist, four criminals lay low in a remote safehouse, waiting for orders. As paranoia builds, one thing becomes clear — the real threat may not be outside, but among them.
Thomas and his fellow Gladers face their greatest challenge yet: searching for clues about the mysterious and powerful organization known as WCKD. Their journey takes them to the Scorch, a desolate landscape filled with unimaginable obstacles. Teaming up with resistance fighters, the Gladers take on WCKD’s vastly superior forces and uncover its shocking plans for them all.
Frederick Fitzell is living his best life—until he starts having horrific visions of Cindy, a girl who vanished in high school. After reaching out to old friends with whom he used to take a mystery drug called Mercury, Fredrick realizes the only way to stop the visions lies deep within his own memories, so he embarks on a terrifying mental odyssey to learn the truth.
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