Inspired by a magician named Shiny Chariot, the lively Akko Kagari enters the Little Witch Academy with the dream of one day becoming as cool as her idol.
In Enchanted Parade, Akko, Lotte and Sucy, having gotten in trouble yet again, are forced to team up with three other troublemakers; Amanda O'Neill, Constance Braunschweig Albrechtsburger and Jasmineka Antonenko, and must make an annual witch parade a success or else face expulsion.
One night, the Nohara family were enjoying a pleasant dream, when suddenly a big fish appeared in their dreams and ate them. The next morning, Hiroshi read in the newspaper that everybody in another town had the same nightmare as him, but it seemed to have ended. But Hiroshi also heard the same dream from Misae, Shinnosuke, Himawari and even Shiro. They were surprised and thought if the same thing is happening in Kasukabe too. In kindergarten, on telling others about his nightmare, Shinnosuke was surprised to know that everybody too had the same dream. Then a mysterious girl named Saki was transferred to Futaba Kindergarten and joined Shinnosuke's class. Everyone in the class, including the rather inactive Bo-chan, were all excited and happy on seeing her. But Saki had a cold attitude and didn't get along well.
The Monstruitas of Monster High are obsessed with going to Scaris, The City of Frights for Fashion international competition where the winner will become the apprentice of the world famous Madame Ghostier designer.
Sakura Kinomoto, a Card Captor, wins a game of chance and is awarded a trip to Hong Kong, along with her best friend Tomoyo and her rival, Syaoran Li. It turns out that the ancient rival of Clow Reed, the creator of the mysterious and powerful Clow Cards, summoned them, and she's out for revenge. A battle ensues, and secrets are revealed about Clow Reed's shady past and Sakura's connection to him.
Jr. High School Student Wataru and his friends like playing in an abandond building and looking for ghosts. However it seems he is not the only one. Another mysterious student Mitsuru shows Wataru that there is a magical door to another world where one can go and get the Goddess of Fortune to grant one wish! When tragedy strikes Wataru's family he decides to open the door for himself.
Lina Inverse and Naga the White Serpent are back! What begins as a routine bandit-stomping turns into the adventure of a lifetime involving magical golems, an ancient Elven weapon and even someone bent on destroying the world. It's a predicament only Lina and Naga could get themselves in to.
Po and the Furious Five uncover the legend of three of kung fu's greatest heroes: Master Thundering Rhino, Master Storming Ox, and Master Croc.
Young Chickenhare is the adopted son of King Peter, a famous adventurer. Part chicken and part hare, he has a really tough time growing up and disguises himself as a hare to avoid the mockeries of his peers. When the day of the Royal Adventurer Society trials comes, Chickenhare, hampered by his disguise, fails miserably. But he is determined to grab a second chance and find the Scepter of the Hamster of Darkness, before his evil Uncle Lapin. The Scepter will give immense power to its holder. If Lapin gets hold of it, he will be unstoppable. Accompanied by his faithful servant Abe, a sarcastic turtle, and Meg, a martial arts expert skunk, he sets of on an epic and initiatory quest.
The story follows Akane, a girl with no self-confidence. On the day before her birthday, she meets a mysterious alchemist, Hippocrates, and his student, Pipo, who both tell her they're on a mission to save the world. Together, they set out from the basement for "Wonderland," and Akane finds herself labelled Wonderland's savior.
When Brainy Smurf is favored to win the annual Smurfberry Hunt for the ninth year in a row, Gutsy Smurf sets out to discover how Brainy wins every year. Gutsy’s investigation takes him into spooky Smurfy Hollow–and right into Gargamel’s trap! Can Brainy and Gutsy, with the help of Smurfette, put aside their rivalry before Gargamel captures them–or worse, they come face-to-face with the legendary ghost, the Headless Horseman?
With the Tendos, the Saotomes, Ryoga, Shampoo and Ukyo misinterpreting Tatewake Kuno's invitation to his two loves, Akane and 'The Pig Tailed Girl', to try his new yacht, a whole new episode of chaos begins in the already unstable lives of the Saotome/Tendo clan. A mysterious shadow kidnaps first Akane's sister Kasumi, then continues on until all the girls disappear. All except everyone's favorite hydrotranssexual.
Stevie and her little brother Elliot journey into the wildly absurd landscape of their own dreams to ask the Sandman to grant them the perfect family.
Something bizarre has come over the land. The kingdom is deteriorating. People are beginning to act strange... What's even more strange is that people are beginning to see dragons, which shouldn't enter the world of humans. Due to all these bizarre events, Ged, a wandering wizard, is investigating the cause. During his journey, he meets Prince Arren, a young distraught teenage boy. While Arren may look like a shy young teen, he has a severe dark side, which grants him strength, hatred, ruthlessness and has no mercy, especially when it comes to protecting Teru. For the witch Kumo this is a perfect opportunity. She can use the boy's "fears" against the very one who would help him, Ged.
The gang goes on a trip to check on Velma's younger sister, Madelyn. She's been studying stage magic at the Whirlen Merlin Magic Academy, where apparently there have been sightings of a giant griffin. The gang decides to investigate.
A hunt for a lost sheep turns into a competition between Hiccup and friends as they compete to become the first Dragon Racing champion of Berk.
The film centers on Asuna, a young girl who spends her solitary days listening to the mysterious music emanating from the crystal radio she received from her late father as a memento. One day while walking home she is attacked by a fearsome monster and saved by a mysterious boy named Shun. However, Shun disappears and Asuna embarks on a journey of adventure to the land of Agartha with her teacher Mr. Morisaki to meet a Shun again. Through her journey she comes to know the cruelty and beauty of the world, as well as loss.
The film's plot follows that of the game closely. Nariko, a member of an ancient tribe who have guarded an ancient magical sword for thousands of years, is charged with bringing the sword to its destined wielder, a deity reincarnated who will bring peace to the land. But on her quest, Nariko must wield the sword herself against the forces of King Bohan, who wishes to possess the weapon himself.
Thunder, an abandoned young cat seeking shelter from a storm, stumbles into the strangest house imaginable, owned by an old magician and inhabited by a dazzling array of automatons and gizmos. Not everyone welcomes the new addition to the troupe as Jack Rabbit and Maggie Mouse plot to evict Thunder. The situation gets worse when the magician lands in hospital and his scheming nephew sees his chance to cash in by selling the mansion. Our young hero is determined to earn his place and so he enlists the help of some wacky magician's assistants to protect his magical new home.
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