A shy teenage boy's inability to say no is tested when a headstrong girl drags him on a mystical journey amid summer snow to find her missing mom.
The story follows Akane, a girl with no self-confidence. On the day before her birthday, she meets a mysterious alchemist, Hippocrates, and his student, Pipo, who both tell her they're on a mission to save the world. Together, they set out from the basement for "Wonderland," and Akane finds herself labelled Wonderland's savior.
Inspired by her grandfather's stories, young Shinko embarks on wild flights of fancy about the history of the little town she lives in. But dreams can't fend off the realities of growing up.
Van, the brave son of a tooth fairy leader, meets the goblins girl Gemma on his first mission. Despite the myths about ancient disputes between fairies and goblins, they share common values. When the greedy Spider Queen threatens both tribes, they must work together.
Two tiny, aquatic humanoids search for their missing father, a boy battles a lethal allergy to eggs, and an invisible salaryman tries to become a hero.
A shy 11-year-old's life takes a strange turn when she discovers three hungry goblins living in the attic of her new house. She misses her old life. She misses her father so very much. Until she makes some new ghoulish friends.
One fateful summer, a group of elementary school kids set adrift on an abandoned apartment building must look within themselves to find a way back home.
A young girl, Chihiro, becomes trapped in a strange new world of spirits. When her parents undergo a mysterious transformation, she must call upon the courage she never knew she had to free her family.
Madoka Kaname, an ordinary middle-schooler, along with her best friend Sayaka Miki, are offered the chance to have any wish they want granted by the mysterious Kyubey, and become magical girls and fight witches. However, fellow magical girl Homura Akemi seems intent on stopping Madoka from becoming a magical girl at any cost. Puella Magi Madoka Magica the Movie Part I: Beginnings is a retelling of the first half of the TV anime series.
In Karakura Town, unidentifiable spirits begin appearing en mases. While attempting to deal with these strange souls, Ichigo Kurosaki and Rukia Kuchiki meet Senna, a mysterious shinigami who wipes out most of them. Senna refuses to answer any questions, so Ichigo is forced to follow her while Rukia tries to find out what's going on.
Aura is gifted with magical abilities; she and her friends have many exciting adventures at the academy, but soon Aura learns that the school hatches many dark secrets that she must uncover. Will she be able to unveil the truth?
A year after losing her mother, a young girl learns that she must journey across Japan to the annual gathering of gods in the sacred land of Izumo.
A little boy whose dreams transcend reality is sucked into his own fantasy, which is everything he has dreamed of, until he unleashes an old secret that may not only destroy this perfect dream world but reality itself.
Hiroshi and Misae have never been to a honeymoon trip to a foreign country. One day, Misae discovered an inexpensive and family-friendly holiday package to Australia and the Nohara family decided to make it their first honeymoon vacation. Hiroshi gets kidnapped upon arrival to Australia, leaving Shinnosuke, Misae and others on a dangerous journey. It turns out that Hiroshi is the key to a secret treasure. The remaining members of the Nohara Family must rescue Hiroshi, while a mysterious masked man and treasure hunters from all over the world are after him. The struggle is among three different groups in this action-filled treasure hunting adventure.
A teenager finds herself transported to a deep forest setting where a battle between the forces of good and the forces of evil is taking place. She bands together with a rag-tag group characters in order to save their world—and ours.
When Draculaura is led to believe she's the rightful heir to the vampire throne, she and her best ghoulfriends are whisked away to Transylvania for a royal coronation to die for. But they soon discover the hunt for the queen is not over yet. The Ghouls must locate an ancient artifact known as the Vampire's Heart in order to discover the identity of the true Vampire Queen. It's a fangtastic adventure that will lead them from the Tower of Londoom, to a haunted river boat in New Goreleans and finally to the glamorous boo-vie lots of Hauntlywood. Could this be the moment when Draculara finally receives her vampire powers and discovers screams really can come true?
Ash, Pikachu, and their friends come to a desert city by the sea. Here they meet the Mythical Pokémon Hoopa, which has the ability to summon things—including people and Pokémon—through its magic rings. After a scary incident, they learn of a story about a brave hero who stopped the rampage of a terrifying Pokémon long ago. Now, the threat that has been bottled up for years is in danger of breaking loose again.
One night, the Nohara family were enjoying a pleasant dream, when suddenly a big fish appeared in their dreams and ate them. The next morning, Hiroshi read in the newspaper that everybody in another town had the same nightmare as him, but it seemed to have ended. But Hiroshi also heard the same dream from Misae, Shinnosuke, Himawari and even Shiro. They were surprised and thought if the same thing is happening in Kasukabe too. In kindergarten, on telling others about his nightmare, Shinnosuke was surprised to know that everybody too had the same dream. Then a mysterious girl named Saki was transferred to Futaba Kindergarten and joined Shinnosuke's class. Everyone in the class, including the rather inactive Bo-chan, were all excited and happy on seeing her. But Saki had a cold attitude and didn't get along well.
Princess Aurora and Princess Jasmine learn valuable life lessons in two short stories.
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